Nigero Kanji is an iOS App that helps JLPT N4 test-taker to memorize kanji by playing a game. This app is my third team project as a learner at Apple Developer Academy @IL Batam. This project was developed by 6 members with different roles; Product Manager, Developer, and UI/UX Designer.
This team was formed to solve a problem that is experienced by one of our team member’s friend, namely Difgy. Difgy is a Japanese language student in Indonesia. He is studying Japanese because he planned to work in Japan. He has passed JLPT (Japanese Language Proficiency Test) N5. However, he faced difficulties when studying N4 level. To solve his problem, we need to empathize with his problem.
In order to be able to work or study in Japan, someone must have passed in JLPT (Japanese Language Proficiency Test) certification. People has to be at least N3 or N4 to enroll a school in Japan and must be at least on N3 level to apply for a job. In order to reach N3, there's a good chance one has to secure N4 level first.
To pass the N4, we need to know about 300 kanji and 1,500 vocabulary words and we need at a good level of Japanese, understanding simple and intermediate grammar structures that can at least used in a small conversation in Japanese. And also, there is time limitation in every JLPT. Therefore, learner should be able to read and understand the text faster and to be able to read faster, they have to memorize kanji.
We interviewed 8 Japanese language learners with various background. All of them have difficulties in learning Japanese because of various reason. 1 of the reason that is experienced by everyone is because there are a lot of kanji and it is complex. That is why it is hard to memorize it.
We found out that a lot of Japanese language learners found a difficulty to memorize for long term. From that, we must find a way to increase long term memory. Prior research has shown that spaced-repetition testing increases long- term memory retention (Roediger & Butler, 2011; Wozniak, 1990). It is a method that has been proven to help someone learning new things. The basic principles of spaced repetition is to introduce new things (such as kanji) and plant them into long term memory through repeated and spaced exposure.
JLPT N4 test takers must be able to memorize kanji and understand the text quickly because the time for taking the test is limited.
We created user persona that represents our user target of this app.
We created user journey mapping as a visual representation of the user’s experience when trying to achieve their goal using their method.
As a team, we brainstormed various solution concepts and then visualize it. And finally we chose 1 solution concept that we want to validate to user first before continue developing it.
Solution :
What if we could provide an interactive game/quiz of kanji using spaced repetition method
for students preparing for JLPT N4 test
so that they can read Japanese sentences to pass JLPT N4 on reading section.
Visualization :
After creating low fidelity design of the main features, we conducted concept testing by interviewing 6 users that match our user persona. This concept testing was held via Zoom Meeting. Here are the results:
After getting insights from the concept testing, we then proceed to continue this solution concept to refined low fidelity design using Balsamiq.
We then proceed to continue it to high fidelity design, using Sketch. However, this design got a lot of feedbacks from our design mentors. The major problems are : the design is too complicated and the design on each screen is not one theme (not consistent).
We decided to start over the Hi-Fi from scratch. We use color palette that is inspired from Japanese theme illustration to enhance Japanese ninja vibes for the game.
Here is the final result of our Hi-Fi design for Nigero Kanji.
Nigero Kanji is a game that use gyroscope feature as the main feature, so we didn’t create interactive/clickable prototype for users because they need to test the app hands on to feel the gyroscope.
Usability Testing (UT) was conducted to evaluate Nigero Kanji’s main features (the visual design and the flow). This UT was conducted via Zoom. Because our app is a game that use gyroscope feature, we give the ones that use iPhone the TestFlight version of this app so that they can test it hands on. Whereas for the participants that didn’t use iOS, we showed a video of us using the app.
UT Tasks
The UT task is to see if our users can easily use the main feature of our app on their own (without our guidance). Our main goal is for them to play the gyroscope feature.
UT Insight
We found that all of them didn’t face any difficulties when testing our app. They can easily did the tasks we gave. However, there are some feedbacks for the visual design and flow from them:
Nigero Kanji is well accepted by our users. From Concept Testing and Usability Testing results, we know that our solution can solve our users’ problem. They said that it is helpful for them to learn kanji in a fun way.
We realized that there are still a lot of room for improvement for the design of Nigero Kanji.
For the User Experience (UX):
For the User Interface (UI):
For the Content:
I personally learned a lot in this project, such as:
I am ready to elevate your design with better user experience. Let's create something amazing together!